Even the bidder can not know who the partner at this time. Other players only know they are against the "bidder and some other player at the table" until the selected joker was played.
Also a bidder may wish to confuse and deceive everyone and go alone by naming a joker secretly held within his/hers own hand. Then it would be one against all others but none of the others would know. The "teams" of players may change with every deal and the call of different jokers as partners. Fixed teams are okay also. Remember with the Toss deck for any game "You Make The Rules!"
Tricks are scored and bonus point are awarded. The game goes to 1000 points as scored by individual players. A different method of scoring would divide and equal number of tokens between players. Each hand all players toss a token to the center. When played with five players the winning bidder would collect three tokens after winning, the partner would collect two tokens. If the bidder should lose, bidder places another token in the center and the three members of the winning team each get two token.
The Deck The Toss card deck contains eight suits of four colors; clubs and spades are black, hearts and diamonds are red, crosses and oracles are gold, and castles and shields are blue. Cards in suit (13); A , K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, and 2. Jokers are the boss joker, black joker, red joker, gold joker and blue joker. The Boss Joker is the highest card of all. The black joker is the highest card of clubs or spades. The red joker is the highest card of hearts or diamonds. The gold joker is the highest card of crosses or shields suits. The blue joker is the highest card of crosses or stallion suits. Two null cards are included and are used in play with any suit or trump.
The Deal The first dealer is chosen by random draw of cards high card deals. Thereafter, the dealer and dealing rotates clockwise. The cards are shuffled and then dealt, beginning with the player on dealer's left. Six cards are also dealt in twos, randomly, to the blind. The cards are dealt until all players have an equal number of cards.
The Bidding Each player bids the amount of tricks they expect to take, based on their cards and who they might call as a partner. In Toss The Boss all players have a chance to bid and re-bid until no one bids higher. Once a player has passed, they are out of the bidding. If nobody bids, dealer reshuffles and deals.
Each player bids the amount of tricks they expect to take, based on their cards. One player may bid five red. The next player may bid or pass in turn. The next player may bid six blue or any number higher than the last. Bidding may go around more than once and, for example, the bidder who started out as "five gold" may end up bidding seven black. Bids, generally, go up numerically by at least one. The exception is that a "No Trump" bid can be of equal value as the last bid yet it is considered a higher bid. Therefor an eight blue bid is over bided by an eight "No Trump" bid.
Once the bid is won, the winner picks up the blind and exchanges them with cards in hand as desired. The bidder then declares the trump suit. The final declared trump suit may or may not be the color of the wining bid. Trump suit is determined solely by the bidder. This is true unless the winning bid was "No Trump" which then must be played "No Trump."
The number of tricks bid is then written down under the name of the bidder. The blind is discarded off to the side and has no value or purpose for this hand.
The Play The bid player calls a joker for an unknown partner (joker) by naming a joker. The Boss Joker may be called as a partner as well as any other joker. No one is expected to, or allowed to, answer. Remember this bidder may be going alone by calling a card within his/her hand.
The bid player leads any card. In clockwise turns, each player, if able must follow suit, play a null or play an appropriate joker. Any player, by choice, may play higher or lower than the previous card. If unable to follow suit, the player may play any card.
A trick containing a trump is won by the highest trump played; if no trump is played, the trick is won by the highest card of the suit led. Each joker is the highest card of each of its’ colored suites and the Boss Joker is the highest card of all. Tricks won are stacked by each individual winner in such a manner that the tricks can be easily counted at the end of each hand and credited to the right "team". The winner of each trick leads to the next.
The Boss Joker is the highest card of all suits and can take any card or single trick. Other jokers are allowed to take any card or trick of their respective color. The Boss Joker can not be taken by any other joker. The black joker can take single trick of clubs or spades. The red joker can take any heart or diamond card or trick. The gold joker can take any cross or oracle trick.
Null cards may be added and are used in play with any regular or trump suit. Nulls can be very dynamic to the outcome of the game. For instance, if trumps are led and your partner has locked up the trick, you may save one of your trumps by playing a null. Also, if any suit is led, you may play a null even though you have other cards of that suit. With a null lead, and two or more regular jokers are played, the last joker played wins, otherwise, the highest card or trump played wins.
Scoring Individual player scores are keep because each hand will normally consist of two players (bid winner and called joker) against the others. Occasionally it will be one or two players competing against four or more other players. As described above, the use of tokens simplifies scoring and keeping individual scores but for those of you who like to score by teams or individuals there are our suggestions.
Scoring of tricks can be handled in several ways distinct ways:
1. If a player goes "alone" taking as many tricks as the bid called for, he/she receives 10 points for each trick taken plus 50 bonus points.
2. Each of the two person wining bid team, taking as many tricks as bid, receives 5 points for each trick taken plus 50 bonus points.
3. The team of players that did not win the bid gets 5 points for each trick taken whether or not the bid team won or not.
4. When the bidder goes alone and does not make bid, 150 points are lost no matter how many tricks bid.
5. If the bid is not made when the bidder called a partner, the bidder loses 10 points per trick bid and the bidder’s partner loses half as many points.
The first player reaching or exceeding 1000 points wins the game. Should the bidder and more players reach or exceed 1000 points in a single hand, and have the same number of total points, the bidder is the winner. You need not win the last bid to win the game.
Toss The Boss strategy continues with naming trump, calling a joker as your partner or going alone. Do you have the nerve, cards and skill to go alone? One against all others is tough odds. Maybe two against the rest is too tough for you. When is the best time to bid "No Trump." Ever think about going "No Trump" and playing alone? Try It! Think of the fun when the all the other players play high cards or trump against each other until they realize that you went alone by calling your own joker.
If you null a bidder’s trick are you just out of trump or are you the unknown partner. Can you interpret signals passed during the bidding and the play of cards correctly? Who is against who? Before the teams are known, who’s ace do you take with your jokers? Who is teamed with who? How can you get the top individual score and win the game?
The strategies which may be used during the play are unparalleled in any other card game devised. Bidding may be truthful or not. Jokers stealing tricks from other jokers and the play of null cards offer great opportunities to confuse other players while demanding bidding skills and playing expertise to a level not found in any other card game.
Fund Raisers: Toss cards can be used to raise funds for Churches, groups and clubs. Minimum quantities for special discount is 100 double decks. With quantities of 2000 the deck can be customized to show your organization on the back. Different suits like bugs, animal and sports themes can be used with custom or children’s decks.
Weddings: Place your loving couple on the back, or in the King and Queen of Hearts face cards.
Business firms: You can order custom decks to have an advertising program that is paid for once but is used for months if not years.
Distributors: We may need individual distributors in your area. Limited licenses available. Sell in quantity to business, clubs and convenience stores in your area. Make huge $$$.
Email Contact: TossCards@Fast-email.com
WEB site is Toss.4t.com Each Set of Toss Double Deluxe card decks are only $11.99. All USA shipping is free. Email: Toss@USA.com. Don't lose your chance to get this limited edition, first run printing.